162: Interactive Fiction
In the latest episode of Programming Throwdown, we delve into the captivating world of interactive fiction. We explore: Wordnet, Inform, and how games in the past have been the forerunners of today’s NLP challenges.
00:00:22 Introductions
00:00:39 To hard mode or not to hard mode
00:08:58 No moats in Google
00:16:37 Stable Diffusion blows Jason’s mind
00:21:31 Putting beats together
00:23:38 GPT4All
00:27:44 White Sand
00:35:28 Fortuna
00:38:55 Patrick’s ‘dirty’ secret
00:47:20 Wordnet
00:53:56 Procedural generation
00:57:29 On tabletop RPGs
01:00:48 Inform
01:07:27 Farewells
Resources mentioned in this episode:
Join the Programming Throwdown Patreon community today: https://www.patreon.com/programmingthrowdown?ty=h
Subscribe to the podcast on Youtube: https://www.youtube.com/@programmingthrowdown4793
News/Links:
- Google: We have no moat and neither does OpenAI
- Stable Diffusion QR Codes
- Beginning to Make Music
- GPT4All
- Wordnet:
- Inform:
Book of the Show
- Patrick:
- White Sand https://amzn.to/43CPMKA
- Jason:
- The Fortuna https://www.generativefiction.com/
Tool of the Show
- Jason:
- Gatsby.js https://www.gatsbyjs.com/
- Patrick:
If you’ve enjoyed this episode, you can listen to more on Programming Throwdown’s website: https://www.programmingthrowdown.com/
Reach out to us via email: programmingthrowdown@gmail.com
You can also follow Programming Throwdown on
Facebook | Apple Podcasts | Spotify | Player.FM | Youtube
Join the discussion on our Discord
Help support Programming Throwdown through our Patreon
★ Support this podcast on Patreon ★